
Special dungeons with activities, bosses and rewards. New types of weapons and skills for using them: Crossbows, Two-handed, Polearms, Weapons in both hands, Throwing bombs, Staffs and Musical instruments. Improved combat system with even more variety of equipment, skills and roles. Even more elements for building houses, creating furniture and decor. Many new cultures, weather and seasons influences. A new continent every season! With its own biomes, rules, inhabitants, dungeons, resources and rewards. It isn't easy to list everything that we have planned for the release, but the most important thing is worth noting: How is the full version planned to differ from the Early Access version?While Wild Terra 2 will be in Early Access, we will be expanding the possibilities of the game with every update. We consider all ideas and select from them the most suitable and liked ones. By providing early access, we hope to receive feedback and suggestions to adjust the development of the game early on. In a game with such mechanics, you are given a key role, and for the full development of the project, we need a dialogue with you. In our game, you, together with other players, create your own medieval world: from the first tools to a full-fledged life, economy, and guilds. Many thanks to everyone who helps the development of the game and supports us! We are delighted that Wild Terra 2 has such a great community! Thanks to you, the game has been translated into 12 languages already at the launch of Early Access. Juvty says the new game will be self-published without investors, though it’s asking for player funding and backing through fundraising. And what about the original game? It’s not going anywhere: “We do not close the first Wild Terra, this game is especially dear to us, we will continue to develop the project and delight you with updates.Wild Terra 2 is now available on Steam Early Access! For example, you can get to the continent with a very harsh winter all year round, where all the villages were empty due to the plague, and barely surviving forced to hunt people for food.” Or you can challenge and go to New Lands - every season a new continent will be available, with a variety of biomes and inhabitants, conditions, rules and rewards upon completion. You can live on the One Mainland – build, develop, hunt, explore PvP and PvE zones. One of the main mechanics is New Continents. You are waiting for epic bosses, a big whole world with PvP and PvE zones, dungeons, fishing, sea wanderings, caravans, you can give tasks to your characters during your absence, the game will have a system of fires, diseases, day and night, weather, a refined system of dominiums and castles, tournaments, completely new sieges, new professions, even more crafting and construction, and much more that we together will come up with.

“The same mechanics formed the basis of Wild Terra 2: New Lands, however, there will be many more new ones in this game, and we decided to completely rework or completely abandon all the bad moments.

The new game’s mechanics build on the old. We immediately decided that it would be right not to give empty promises, but first to make a fairly large part of the game, and only then show it to you. Only starting from the very beginning, it was possible to create exactly that dream game that we thought about while working on Wild Terra. At the beginning of 2019, our team (at the moment there are only four sleepy, but very enthusiastic people) began the development of Wild Terra 2: New Lands. The old engine did not allow adding something really big and new - dungeons, bosses, day-night cycle, and many other things that you and we want to add for a very long time,” they wrote on Steam. “Developing Wild Terra, at some point we ran into the ceiling of technology.

But as it turns out, it’s actually just the opposite: The Juvty Worlds developers were instead working on a sequel with better graphics and new mechanics. Did you notice that updates for PvP MMO sandbox Wild Terra had slowed down? We did, but we assumed the game was just reaching the end of funding or development.
